Latency is the delay between something happening in front of the camera and viewers seeing it. Ultra-low latency (around 0.5–3 seconds) works well for interaction; standard latency (e.g. ~10–20 s with HLS) is fine for many other use cases.
Protocols
- WebRTC — Best for low latency (~0.5–3 s). Use a WebRTC-capable player (e.g. the Livepeer Player).
- HLS — Broader support; typical latency ~10–20 s. With recommended low-latency settings, HLS on Livepeer Studio can be around ~10 s.
Choose based on whether you need real-time interaction (WebRTC) or maximum compatibility (HLS).
Lowest latency: WebRTC playback
- Use WebRTC for playback (e.g. Livepeer Player with default settings).
- In-browser broadcasts are already optimized for low latency.
- If the stream has B-frames, WebRTC playback is not available and the player falls back to HLS. So for WebRTC:
- With OBS: set keyframe interval to 1 and disable B-frames (
bframes=0). Use the Livepeer Studio preset in OBS if available.
- See Stream via OBS for recommended settings.
OBS settings for lower latency
- Keyframe interval — Lower = lower latency. Use 1 for lowest latency (and WebRTC compatibility).
- Rate control — CRF or CBR; higher bitrate often means better quality but more bandwidth. Don’t exceed your upload capacity.
- B-frames — Set to 0 for WebRTC and lowest latency. B-frames improve compression but add latency and break WebRTC ordering.
See Stream via OBS for full recommended profiles (low latency, balanced, high quality).
In-browser broadcasting
In-browser WebRTC broadcasts are low-latency by default. Viewers can watch via:
- WebRTC — ~0.5–3 s (use the Livepeer Player or another WebRTC/WHEP player).
- HLS — ~8–10 s if you prefer or if WebRTC isn’t available.
See Livestream from browser.
Smoke testing
- Open
https://lvpr.tv?v=<playbackId> and check latency.
- If latency is high (>15 s HLS or >4 s WebRTC), the issue is likely ingest: keyframe interval, bitrate, or B-frames. Adjust OBS/encoder and try again.
- Compare with another HLS player if needed; the Livepeer Player’s HLS defaults are tuned for a balance of latency and stability.
- For persistent issues, contact the Livepeer Studio team or community support.
Last modified on February 18, 2026